Ahadi Montage 1
Introduction

Various World of Darkness websites have cropped up over the years. In all of these venues, Fera were treated as a special incentive for Werewolf players or looked upon with disdain since the game is titled Werewolf, not Werecat: The Apocalypse. The irony of it, was that on online games it is harder to maintain a pack, and so an individual character was easier to play, not harder.

With the de-emphasis on other shapeshifter breeds in the new World of Darkness game and the lack of a decent game on the older sites, it was time to make the dream that is Ahadi come to life. It would be in the Ahadi that many Fera, although not all, would make sense to play in an appropriate setting.

Although various games have existed in the African setting (and namely Egypt), it was only through one of the last books published in the oWoD was the Ahadi given enough of a write up to really base a chronicle on.With the close of the oWoD, the game is free from published interference and can move forward with the dreams of cooperation that birthed it.

Birthed from that seed, here is our interpretation of an Ahadi game. We hope you'll enjoy your time here.

About the Game

Ahadi: East Africa started as a dream, a hope for a better kind of chat dedicated to a single game system that would encompass the need for an exclusive Fera setting. Though based on Werewolf: The Apocalypse, we have taken the necessary steps in shaping Ahadi into a working, playable system.

After much thought, dedication and small steps toward creating the website for usage, the game began as a small Table Top group focused in Long Beach, California with four players and a Storyteller. We began testing the system in July of 2006 to see the relationships of NPCs and the dynamics in the setting. We opened the site to a beta-team in early 2007 to try the setting and tools online, opening up publically in the summer of 2007.