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Roleplaying Guidelines

The following table is the Ahadi East Africa standard for the use of weapons and brawling actions.
This list supercedes the books in all cases. Some weapons may deviate slightly from what was originally published to fit our setting and promote consistancy.
World of Darkness: Combat is not a recognized sourcebook.

Descriptions:

Weapon/Action: The object or technique used.
Accuracy: Addition or Subtraction to your dicepool
— Successes over those needed to make a minimum hit are added to Damage
Difficulty: In most cases the target number is 6. Varies by weapons.
Damage: Strength (S) + a variable
Damage Type: Bashing, Lethal, Aggravated. Chimerical is not an issue in this table.
Conceal: Pocket, Jacket, Trenchcoat, Not Possible, Innocuous (not seen as a weapon)

  • A weapons roll is Dex+Melee.
  • Hand-to-Hand fighting is Dex+Brawl
  • Wrestling type maneuvers may use Strength instead of Dex.
  • Thrown weapons are Dex + Athletics. If the weapon is a melee and thrown weapon, the melee damage is shown and the thrown damage is one less.
Knives
Knife, Dagger, Pokwe, Baswa 6 S+1 Lethal J  
Punch Knife (Katar) 4 S+2 Lethal P  
Razor 5 S Lethal P  
Switchblade 4 S+1 Lethal P  
Throwing Knives (Dex+ Athletics) 6 S Lethal   5/10
           
Axes and Miscellaneous Edged Weapons
Hatchet (Nzappa Zap) 6 S+2 Lethal J  
Battle Axe (Shoka) 6 S+3 Lethal T  
2-Headed Axe (Labrys) 7 S+4 Lethal N  
Great Axe 7 S+6 Lethal N  
Throwing Axe (Dex+ Athletics) 6 S+1 Lethal   10/20
War PickAxe 6 S+4 Lethal N  
Hunga Munga, Hakarr 7 S+4 Lethal/ Agg    
- Hunga Munga Thrown (Dex+ Athletics) 6 S+3 Lethal : 20/80
           
Spears
Spear - Stab (Iklwa) 6 S+2 Lethal N  
Spear - Thrown
(Assegai, Kikuki, Makrigga, Mahee, Mkuki)
6 S+1 Lethal    
           
Swords
Sword (Babanga, Ida, Seme, Shotel) 6 S+2 Lethal T  
Saber 6 S+2 Lethal T  
Kukri 6 S+2 Lethal J  
Machete 5 S+3 Lethal J  
Greatsword 6 S+6 Lethal N  
Klaive 6 S+2 Aggravated J  
Grand Klaive 7 S+3 Aggravated T  
           
Clubs
Generic Club or baton (tonfa) 6 S+1 Bashing T  
War Club, (Rungu and Knobkierie) 6 S+2 Bashing T  
Quarterstaff -1 blocks/parry S+1 Bashing N  
           
Miscellany
Whip 6 S+1 Bashing J  
Kiboku Whip (Sjambok) 6 S+2 Bashing T  
           
Feral Traits
Fera & Garou Claws 6 S+1 Aggravated  
Supernatural Teeth 5 S+1 Aggravated  

Actions and Attack Complications

  • Blinded: Incur a difficulty of 2 to all actions. People striking blinded characters also get a +2 to strike.
  • Dazed: If a character takes more unsoaked damage than Stamina in a single attack, the character is dazed for the next round, unable to act.
  • Immobilized: Add +2 against an immobilized target who is able to struggle. If the target can not move, it is an automatic strike and the entire attacker's dice pool is added to the damage pool.
  • Knockdown: The victim falls and must make a Dex + Athletics roll to return to feet immediately, only suffering a -2 to the next round's initiative. If the roll fails, the next turn is completely used getting up. A botch has them landing badly, taking another level of bashing damage. Attacks against a downed opponent get a +1 to hit. Victims fighting from the ground (not counting grappling/wrestling) are at -2.
Standard Attacks
Bite 5 S+1 1
Claw 6 S+1 1 Aggravated in Crinos/Hispo
Kick 7 S+1   Bashing (Lethal)
Punch 6 S 1 Bashing (Lethal)
Flank or Rear Attack -1/-2  
Sweep Kick (Dex+ Athletics/Brawl) 8 Strength   Knockdown
Sweep with Weapon (Dex + Melee) +1 Strength   Knockdown
Knockdown (Dex+Athletics success)   Bashing
Knockdown (Dex + Athletics Failure)   Bashing
Knockdown (Dex + Athletics Botch) +1   Bashing
Tackle (Str+Brawl)
(Dex+Athl to avoid knockdown by both)
+1 S+1   Bashing
Knockdown
Disarm (Dex + Melee) +1 special  
Clinch (Str + Brawl)   Carries over
Hold (Str + Brawl)   Carries over
Called Shots
Called Shot (Medium) Limb, briefcase +1  
Called Shot (Small) hand, head, computer +2 +1   (Lethal to head)
Called Shot Precise: Eye, heart, lock +3 +2  
Defense
Block (Dex + Brawl) 6 Reduces  
Parry (Dex + Melee) 6 Reduces  
Special Attacks
Evasive Action (Wits + Dodge) 6 1 Special (-1 diff)
Hamstring 8 Str 1 Aggravated; Cripple
Jawlock 6 1 Immobilized
Leaping Rake 8 S+1 2 Varies
Taunt (Man + Exp or Intimidation) Wits + 4 1 Special
Eye Pluck (Corax) 9 Str+2 1 Aggravated
If 5 successes total, & two past the soak, eye is removed.
Tail Lash (Mokole) 7 Str+1 1 Bashing
Head Butt (Mokole) 8 Str 1 Bashing (Lethal if horned)
Jaw Shear (Mokole) 6 Str+3 1 Aggravated
Swallow Whole (Mokole) Special 2 Special
Wishbone (Mokole) 8 Str+4 3 Lethal